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At Knifepoint (193) (Outlaws of Thunder Junction)
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At Knifepoint (193) (Outlaws of Thunder Junction)

At Knifepoint (193) (Outlaws of Thunder Junction)

Rarity: U
#: 193
Creature Type or Sub Type: Enchantment
Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Set: Outlaws of Thunder Junction
Number: 193
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At Knifepoint (193) (Outlaws of Thunder Junction)

Rarity: U
#: 193
Creature Type or Sub Type: Enchantment
Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Set: Outlaws of Thunder Junction
Number: 193

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Rarity: U
#: 193
Creature Type or Sub Type: Enchantment
Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Set: Outlaws of Thunder Junction
Number: 193