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Instigator Gang (149) (Innistrad)
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Instigator Gang (149) (Innistrad)

Instigator Gang (149) (Innistrad)

Rarity: R
#: 149
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/5
T: 3/5
Rules Text Contains: Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
//
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Set: Innistrad
Number: 149
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Instigator Gang (149) (Innistrad)—

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$0.35

Instigator Gang (149) (Innistrad)

Rarity: R
#: 149
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/5
T: 3/5
Rules Text Contains: Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
//
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Set: Innistrad
Number: 149

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Description

Rarity: R
#: 149
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/5
T: 3/5
Rules Text Contains: Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
//
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Set: Innistrad
Number: 149