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Marauding Sphinx (56) (Outlaws of Thunder Junction)
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Marauding Sphinx (56) (Outlaws of Thunder Junction)

Marauding Sphinx (56) (Outlaws of Thunder Junction)

Rarity: U
#: 56
Creature Type or Sub Type: Creature — Sphinx Rogue
P: 3
T: 5
Rules Text Contains: Flying, vigilance, ward 2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Flavor: She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
Set: Outlaws of Thunder Junction
Number: 56
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Marauding Sphinx (56) (Outlaws of Thunder Junction)

Rarity: U
#: 56
Creature Type or Sub Type: Creature — Sphinx Rogue
P: 3
T: 5
Rules Text Contains: Flying, vigilance, ward 2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Flavor: She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
Set: Outlaws of Thunder Junction
Number: 56

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Description

Rarity: U
#: 56
Creature Type or Sub Type: Creature — Sphinx Rogue
P: 3
T: 5
Rules Text Contains: Flying, vigilance, ward 2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Flavor: She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
Set: Outlaws of Thunder Junction
Number: 56