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Sand Scout (11)
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Sand Scout (11)

Sand Scout (11)

Rarity: R
#: 11
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 2
Rules Text Contains: When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Set: Commander: Outlaws of Thunder Junction
Number: 11
$2.10

Original: $6.00

-65%
Sand Scout (11)—

$6.00

$2.10

Sand Scout (11)

Rarity: R
#: 11
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 2
Rules Text Contains: When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Set: Commander: Outlaws of Thunder Junction
Number: 11

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Description

Rarity: R
#: 11
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 2
Rules Text Contains: When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Set: Commander: Outlaws of Thunder Junction
Number: 11