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Special Move (26) (Teenage Mutant Ninja Turtles)
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Special Move (26) (Teenage Mutant Ninja Turtles)

Special Move (26) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26
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Special Move (26) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26

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Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26