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The Archimandrite (26)
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The Archimandrite (26)

The Archimandrite (26)

Rarity: R
#: 26
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 0
T: 5
Rules Text Contains: At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Set: Commander: The Brothers' War
Number: 26
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The Archimandrite (26)—

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The Archimandrite (26)

Rarity: R
#: 26
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 0
T: 5
Rules Text Contains: At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Set: Commander: The Brothers' War
Number: 26

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Description

Rarity: R
#: 26
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 0
T: 5
Rules Text Contains: At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Set: Commander: The Brothers' War
Number: 26