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Trained Arynx (36) (Outlaws of Thunder Junction)
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Trained Arynx (36) (Outlaws of Thunder Junction)

Trained Arynx (36) (Outlaws of Thunder Junction)

Rarity: C
#: 36
Creature Type or Sub Type: Creature — Cat Beast Mount
P: 3
T: 1
Rules Text Contains: Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Set: Outlaws of Thunder Junction
Number: 36
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Trained Arynx (36) (Outlaws of Thunder Junction)

Rarity: C
#: 36
Creature Type or Sub Type: Creature — Cat Beast Mount
P: 3
T: 1
Rules Text Contains: Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Set: Outlaws of Thunder Junction
Number: 36

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Rarity: C
#: 36
Creature Type or Sub Type: Creature — Cat Beast Mount
P: 3
T: 1
Rules Text Contains: Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Set: Outlaws of Thunder Junction
Number: 36