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Wingnut, Bat on the Belfry (110) (Teenage Mutant Ninja Turtles)
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Wingnut, Bat on the Belfry (110) (Teenage Mutant Ninja Turtles)

Wingnut, Bat on the Belfry (110) (Teenage Mutant Ninja Turtles)

Rarity: U
#: 110
Creature Type or Sub Type: Legendary Creature — Bat Mutant
P: 1
T: 2
Rules Text Contains: Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Flavor: "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"
Set: Teenage Mutant Ninja Turtles
Number: 110
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Wingnut, Bat on the Belfry (110) (Teenage Mutant Ninja Turtles)

Rarity: U
#: 110
Creature Type or Sub Type: Legendary Creature — Bat Mutant
P: 1
T: 2
Rules Text Contains: Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Flavor: "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"
Set: Teenage Mutant Ninja Turtles
Number: 110

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Description

Rarity: U
#: 110
Creature Type or Sub Type: Legendary Creature — Bat Mutant
P: 1
T: 2
Rules Text Contains: Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Flavor: "Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"
Set: Teenage Mutant Ninja Turtles
Number: 110